The Social TV movement has arrived… and it’s here to stay
A recent US study run by Accenture found that 64% of consumers recall the social prompts they see on television. That’s a staggeringly high figure, but when you see the amount of TV related applications currently available through Apple’s App Store or Google Play, it perhaps shouldn’t be a surprise.
Every day the number of start-up Social TV companies increases, with offerings from reward mechanism, to check-in, access to exclusive content and conversation aggregators allowing you to interact with your friends in real-time.
But are they getting it right? I gave a presentation to the Technology team on Wednesday in which I talked about the need to remain consumer focussed in the face of so much technological potential. As I’ve said before, the future of television will be architected by producers who understand the need to create meaningful experiences. So what will Social TV really mean?
Well, in my opinion it will consist of three key themes – conversation, personalisation and gamification.
The conversation of television is nothing new. However, it is increasingly public and with services like Trendrr, increasingly accountable. Our challenge is to harness the natural talkability of television and turn it into something empowering. We need to create a sense of community and shared experience. We need to allow them to give and receive recommendation to and from their friends and increase the volume of our show brands around the digital watercooler.
The personalisation of television will be hugely important in retaining viewers and creating loyalty. This is the sense of putting our consumers at the centre of what we do. Our content must feel like it’s aimed at the individual viewer, make them feel like it’s all about them. It should be relevant, it should be their stories, told in the way they want them. And it should reflect their views and empower them to contribute. Viewers have always wanted their voice to be heard, but it’s only now that they have the means through which to do it. In 1990 the BBC received 1 million pieces of viewer correspondence. In 2010 they received 10 million… per day. Viewers want to be listened to. More than that, viewers now expect that they will be.
Gamification is the fun stuff! This simply means giving our viewers the ability to have fun with our content. The Voice’s 5th Coach Game is a great example of this, not only giving viewers a fun application to play with, but actually allowing them to influence the outcome of the show through it. It also rewards the viewer the more they play. It taps into the consumer desire to participate, to feel like they are part of the process. This is a communal, tribe-building experience and in the coming months, we’re going to see networks across the world getting more and more creative about how they use platform extensions to increase engagement with their shows.
However they do this, they will need to be focussed on the consumer and their emotional needs. Second screen activity will need to be seamlessly integrated, highly engaging and rewarding.
Easy eh?
Google are having a laugh…
Google has applied to take control a plethora of new domain names, including .LOL.
It has also announced that it has submitted applications for .google, .youtube and .doc and in explaining its decision, it cited “interesting and creative potential.”
On a side note, there's an interesting peculiarity about domain name registration. When the internet first came into being, all countries in the world were assigned a country code top level domain. The UK got .co.uk, New Zealand got .co.nz etc. The Polynesian island nation of Tuvalu were the big winners, getting the domain .tv. Unfortunately, they weren't aware of the real value of such a domain and leased it to Verisign for just US$4million per year. Estimates suggest that it was actually worth about 50 times that figure.
This week’s poll…
Thanks to the 30 of you who took part in last week’s poll. That’s a 600% increase on last week and at this rate, it’ll be an NZ-wide census by early 2014. A reminder of the question… do you have a television set in your home that is connected to the internet? Here are the results:
This week I’m asking… how do you normally hear your news first? Take part by clicking here
Social media brings Eurovision to life…
For the non-Europeans among you, here’s a brief introduction to the weird world of the Eurovision Song Contest. Eurovision is a competition to determine the best song across the continent. It dates back to 1956 and in many ways was the precursor to Pop Idol, X Factor and The Voice. At its peak during the 70’s and 80’s it featured acts such as Abba, Sandie Shaw, Celine Dion and Brotherhood of Man. An eclectic mix I think you’ll agree. In recent years it has seen a decline in popularity and has ceased to make a ripple in the European cultural landscape. Until now...
In yet another case of a live event driving huge levels of engagement across social media, Saturday night's show peaked with over 25000 tweets per minute. While this cross-continental volume is a drop in the ocean when compared to the 50000 votes per second X Factor receives in the UK along (at peak), this is still a huge shot in the arm for a waning brand.
See the image below for a timeline of Twitter chatter...
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